Relics of Rola

Relics of Rola

Deep in the jungle, the remains of the long lost-kindom of Rolá have been unearthed, revealing a trove of ancient relics! Treasure hunters vie with their rivals to collect the most valuable set of relics through discovery, foraging and the occasional theft...

With only three rules, Relics of Rolá can be learned in minutes, yet winning requires a surprising amount of strategy that even hardcore gamers will appreciate.

Relics of Rolá has:

  • bluffing,
  • deception,
  • card counting,
  • risk taking and
  • many 'take that!' moments.

Collect the most valuable set of relics by discovering new relics or picking up old relics that your opponents have discarded. Employ Thieves to steal turns from other players, or just trick them into giving up better Thief cards so they can't be used against you later when it really matters.

A unique point scoring mechanism sees the winner of each round take points from their losing opponents - but opponents can always minimise their losses by discarding high value relics before the end of the round.


Buy it now on The Game Crafter

Question and Clarifications


Q: So if I lose my turn after it's stolen, my turn is skipped?
A: Yes, the winner of the steal attempt effectively sits in your position to take your turn. Once they've finished, the next person to play is the player to your left (not the stealer's left).

Q: What is the definition of a round?
A: A single round finishes once all of the cards in the discovery deck are empty. The game consists of multiple rounds (first to reach 400 points wins the game). A round is not each of the players having a single turn. In the next version we'll update this language to make the definition of a round clearer.

Q: What happens if it's a draw?
A: In the very unlikely event that a round ends with two players each having a pair of equally high two-of-a-kind relics (this has never been observed in the 15 years of playing the game), then the round is a draw and no players receive points.

Q: You know there's a typo in the instructions?
A: Yep, this is now known - thanks John! This will be fixed up in the next version.

Q: Page 3 of the instructions say I must forage or discover a relic. What about a thief card?
A: Good pick up - this will be fixed in the next version too. Technically, the instructions should really say, "The active player must either discover or forage for a card on their turn" as thief cards can also be discovered or foraged for, just like relics.