Relics of Rola

Relics of Rola

Deep in the jungle, the remains of the long lost-kindom of Rolá have been unearthed, revealing a trove of ancient relics! Treasure hunters vie with their rivals to collect the most valuable set of relics through discovery, foraging and the occasional theft...

With only three rules, Relics of Rolá can be learned in minutes, yet winning requires a surprising amount of strategy that even hardcore gamers will appreciate.

Relics of Rolá has:

  • bluffing,
  • deception,
  • card counting,
  • risk taking and
  • many 'take that!' moments.

Collect the most valuable set of relics by discovering new relics or picking up old relics that your opponents have discarded. Employ Thieves to steal turns from other players, or just trick them into giving up better Thief cards so they can't be used against you later when it really matters.

A unique point scoring mechanism sees the winner of each round take points from their losing opponents - but opponents can always minimise their losses by discarding high value relics before the end of the round.

Update: A bonus micro-game is now included in the game as well!

Buy it now on The Game Crafter

Game Rules

Read the official rules for Relics of Rola! There's not many rules so will only take you a few minutes to learn 👍

If you'd like to read the rules for the bonus micro-game, either scan the QR code on the game card, or click here. Note that this micro-game is one of the games included in the 18 Cards, 18 Games pack (sole separately).


Question and Clarifications

Q: So if I lose my turn after it's stolen, my turn is skipped?
A: Yes, the winner of the steal attempt effectively sits in your position to take your turn. Once they've finished, the next person to play is the player to your left (not the stealer's left).

Q: What is the definition of a round?
A: A single round finishes once all of the cards in the discovery deck are empty. The game consists of multiple rounds (first to reach 400 points wins the game). A round is not each of the players having a single turn. In the next version we'll update this language to make the definition of a round clearer.

Q: What happens if it's a draw?
A: In the very unlikely event that a round ends with two players each having a pair of equally high two-of-a-kind relics (this has never been observed in the 15 years of playing the game), then the round is a draw and no players receive points.